
Stanford University in 1972 hosted the first U.S. collegiate video game contest. Today, over 130 colleges and universities have esports teams and/or academic programs, with over $15 million in scholarships awarded during the 2016-2019 school years.
Esports, or electronic sports, which according to Wikipedia is video games competition under such categories as fighting games, first-person shooters (โCall of Dutyโ and โDoomโ), team-focused games (โLeague of Legendsโ), and sports games such as Madden and NBA 2K.
However, as with more traditional sports, esports is mainly White and male.
This is hard to believe given the fact that over 80 percent of Black youth play video games, stressed Dr. BerNadette Lawson-Williams, an associate professor at the Johnson C. Smith University (JCSU) Metropolitan College of Professional Studies. Her twin sons, who started playing at age seven, served as her unofficial consultants, she joked.
“I was amazed to see that it [esports] was a profession once I got into the field and started to research,โ she admitted in a recent MSR phone interview. This later convinced her to add esports to JCSUโs curriculum: She heads up the schoolโs first esports minor, a 21-credits program slated to start in the upcoming fall semester. โWe will have our first graduating class possibly by this summer [next year],โ said the online sport management program coordinator.
โIt seems more readily available to White students, and that is a challenge for recruiting [local] Black students,โ Concordia-St. Paul eSports Head Coach Logan Hermes pointed out. โThere is a stigma that Blacks canโt play.โ
His last yearโs eSports team featured one Black out of 22 team members. โTheyโre out there,โ Hermes said of his recruiting focus. โOne, can they play? Are they good at the game they want to compete in? If they arenโt, what can you add to the team for valueโs sake? Are you a good communicator? Do you understand the gameโs mechanics? Thatโs something the program can teach you.โ
Florida Memorial Universityโs Dr. Marc Williams told The Esports Observer that esports can be a vehicle for reaching educational goals. He co-founded the esports and business program at Saint Peterโs University in 2018.

Both Hermes and Lawson-Williams emphasized that eSports is more than gaming. You have to have good grades, the CSP coach said. โWe do offer scholarships based on grades and the skill level,โ Hermes added.
Lawson-Williams pointed out that given esportsโ projected revenue of $1.6 billion or more by 2021, โThis actually is serious business in regard to the financial and economic side of it.โ She said she wants to see the esports workforce more diverse, which is less than 20 percent Black. โThat is what we at Johnson C. Smith University are working to changeโฆto bridge that gap,โ pledged the professor.
Lawson-Williams wants her program to be the blueprint for other HBCUs to create similar programs. โThat esports trifecta is so important, because we know we have to get gamers into the curriculum to have the opportunity to strengthen and display their technical skills. They really need all three components to help develop not only a strong technical side, but also reinforce the soft skills in the classroom, how to negotiate, organize and manage tournaments.โ
She strongly believe that HBCUs can lead the way to improving the esport landscape. โIโm happy to be part of that transformation. I am immensely proud and ecstatic to be a part of this esports and gaming legacy.
โWe are now preparing students of color, particularly African American students, to pursue careers in esports through curriculum, their involvement in club and lab and being prepared.โ
